Usually, it doesn't fit right the first time, so you have to adjust the mesh a little more by hand, with the move brush and projecting again to adjust it well. Here I adapted a plane with a loaded texture of an XYZ face to the shape of Jill's face. This plugin automatically adjusts one mesh to another. When I was happy with the result I SubDivided the mesh a couple of times and opened ZWrap. At this point, I worked with a very low SubDivision level to make it easier to modify the mesh. I started to work on the face and I was seeking the main shapes using generally Move and Dam Standart brushes to mark the volumes and features similar to Milla's and Maggie's faces. This way, I could work independently on each part and what is more important, take advantage of the maximum resolution of each mesh, being able to put more levels of SubDivision and thus making sure I could put all the necessary microdetail. Then, but before starting to detail and work more in-depth on the model, I cut the base mesh in two different subtools, head and arms. The first thing I did was to quickly adapt the volumes and body shape to what this adult version of Jill would look like. I started from a BaseMesh that I usually use for my projects.
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